Someone posted to the Ray
Dream Mailing List
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1. Extrude a circle in the freeform modeler,don't lathe. Use the envelope (in blue) to get the shape you want.
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2. Go to object properties and select cylinder, then choose the upright cylinder. | |
3. Apply normally using the paint shape tool.(or whatever it's called)
Of course, your shader will be a little more complex if you are trying
to letter your object. Do not use a mask in the transparency channel.
This will just cut a hole in your object. You will want to make a grayscale
mask that resides in the global shader mixer. Check out this tutorial
to better understand. It's entitled "Using
a Mask in Shader Channels."
Good Luck! |